#Red Crawla
FREESLOT
MT_Redcrawla
S_RCRW_STND
S_RCRW_STND2
S_RCRW_RUN
S_RCRW_RUN2
S_RCRW_RUN3
S_RCRW_RUN4
S_RCRW_RUN5
S_RCRW_RUN6
S_RCRW_RUN7
S_RCRW_RUN8
S_RCRW_RUN9
S_RCRW_RUN10
S_RCRW_RUN11
S_RCRW_RUN12
S_RCRW_RUN13
S_RCRW_RUN14
S_RCRW_RUN15
S_RCRW_RUN16
S_RCRW_RUN17
SPR_RCRW

Thing MT_Redcrawla
#$Name "Final Demo Red Crawla"
#$Sprite RCRWA1
#$Category Retro Enemies
MAPTHINGNUM = 4017
SPAWNSTATE = S_RCRW_STND
SPAWNHEALTH = 1
SEESTATE = S_RCRW_RUN
SEESOUND = 0
REACTIONTIME = 32
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 170
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = S_XPLD_FLICKY
DEATHSOUND = sfx_pop
XDEATHSTATE = 0
SPEED = 3
RADIUS = 1572864
HEIGHT = 2097152
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY


FRAME S_RCRW_STND
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 0
DURATION = 5
NEXT = S_RCRW_STND2
ACTION A_Look
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_STND2
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 0
DURATION = 5
NEXT = S_RCRW_STND
ACTION A_Look
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_RUN
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_RCRW_RUN2
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_RUN2
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 1
DURATION = 1
NEXT = S_RCRW_RUN3
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_RUN3
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 2
DURATION = 1
NEXT = S_RCRW_RUN4
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_RUN4
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 3
DURATION = 1
NEXT = S_RCRW_RUN5
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_RUN5
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 4
DURATION = 1
NEXT = S_RCRW_RUN6
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_RUN6
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 5
DURATION = 1
NEXT = S_RCRW_RUN7
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_RUN7
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 6
DURATION = 1
NEXT = S_RCRW_RUN8
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_RUN8
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 7
DURATION = 1
NEXT = S_RCRW_RUN9
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_RUN9
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 8
DURATION = 1
NEXT = S_RCRW_RUN10
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_RUN10
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 9
DURATION = 1
NEXT = S_RCRW_RUN11
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_RUN11
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 10
DURATION = 1
NEXT = S_RCRW_RUN12
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_RUN12
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 11
DURATION = 1
NEXT = S_RCRW_RUN13
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_RUN13
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 12
DURATION = 1
NEXT = S_RCRW_RUN14
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_RUN14
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 13
DURATION = 1
NEXT = S_RCRW_RUN15
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_RUN15
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 14
DURATION = 1
NEXT = S_RCRW_RUN16
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_RUN16
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = S_RCRW_RUN17
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCRW_RUN17
SPRITENUMBER = SPR_RCRW
SPRITESUBNUMBER = 16
DURATION = 1
NEXT = S_RCRW_RUN
ACTION A_Chase
VAR1 = 0
VAR2 = 0